Theory and practice of computer graphics: basic graphics programming, 2D and 3D transformations, clipping, 2D and 3D viewing, hierarchical modeling, hidden surface removal, lighting and shading, color, ray-tracing, radiosity, curve and surface modeling, and animation. Graduate-level requirements include more extensive and challenging programming assignments.
Course Units
3
Instructor(s)
- Alon Efrat
Typically Offered
Spring